Wednesday, February 1, 2017

The Platformer Movement Engine


From the last movement engine, finally i have added some more behaviour to the engine to make it feels more complete. More states, more animations, more effects and more conditions and behaviours.

Its just like an advanced platformer movement engine in the hand of a newbie because of the complexity of the movement, yet only use the basic of gamemaker language script 😂. 

As a beginner, my engine heavily use IF conditional operator for one expression onto another. And it took me couple of days just to fix silly bug. Ofcourse maybe there is more bug yet to be found later on.

And here is the results:


Walking and running.

Jumping


Doublejump-ing



Ducking and sliding



Hanging on the wall


Wall sliding


And ledge grabbing.
















So what do you think? 
Would you buy my game someday? 😅









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